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path: root/Level.h
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2010-12-21Level: Implement hazardsLuke Bratch
2010-12-21Level: Change checkCollision to return an int instead of a bool, for ↵Luke Bratch
multiple collision types
2010-11-27Level: Cope with there being no defined player start locationLuke Bratch
2010-11-27Level: Implement collision detectionLuke Bratch
2010-11-26Level: Implement horizontally scrolling levels/cameraLuke Bratch
2010-11-26Implement map reading and add tiles sprite sheetLuke Bratch
2010-11-25Add background to Level, add sample background, modify Screen::blit() to ↵Luke Bratch
always blit onto the game window
2010-11-25Add Screen class, move video output functionality to itLuke Bratch
2010-11-24Initial commitLuke Bratch