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authorLuke Bratch <l_bratch@yahoo.co.uk>2010-11-25 15:04:54 +0000
committerLuke Bratch <l_bratch@yahoo.co.uk>2010-11-25 15:04:54 +0000
commit71926d883a678be983a434f8c0da435178d7585d (patch)
tree0d3598d060ae153aa129eb9eeddeb66f0c48717a /Level.h
parent3383e8be9001826bf0d09f1fb73ad5013cc8627e (diff)
Add Screen class, move video output functionality to it
Diffstat (limited to 'Level.h')
-rw-r--r--Level.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/Level.h b/Level.h
index c2334b0..a56b734 100644
--- a/Level.h
+++ b/Level.h
@@ -2,8 +2,7 @@
#define LEVEL_H
#include "Player.h"
-#include "SDL/SDL.h"
-#include "SDL/SDL_image.h"
+#include "Screen.h"
class Level {
public:
@@ -16,7 +15,7 @@ class Level {
void move();
// Draw the current scene on the screen
- void draw(SDL_Surface *screen);
+ void draw(Screen *screen);
// The human player
Player player;