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#ifndef SPRITE_H
#define SPRITE_H
#include <string>
#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include "intensemarcus.h"
class Sprite {
public:
Sprite();
// Get coordinates
int getX();
int getY();
// Set coordinates
void setX(int x);
void setY(int y);
bool visible();
// Load in this sprite's image
void setImage(std::string path);
// TODO: Add method that can set reference to an already loaded image
// This sprite's image
SDL_Surface *image;
SDL_Rect* getClip();
void setClip(int clipNo, int x, int y, int w, int h);
protected:
// Coordinates
int x, y;
// Visability
bool isVisible;
// Sprite clip
SDL_Rect clip[5];
// Clip number
int clipNo;
};
#endif
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