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CC = g++
intensemarcus: intensemarcus.h intensemarcus.cpp Creature.h Creature.cpp Hazard.h Hazard.cpp Level.h Level.cpp MapObject.h MapObject.cpp Monster.h Monster.cpp Pickup.h Pickup.cpp Platform.h Platform.cpp Player.h Player.cpp Screen.h Screen.cpp Sprite.h Sprite.cpp
$(CC) -lSDL -lSDL_image main.cpp intensemarcus.cpp Creature.cpp \
Hazard.cpp Level.cpp MapObject.cpp Monster.cpp Pickup.cpp Platform.cpp \
Player.cpp Screen.cpp Sprite.cpp Weapon.cpp Projectile.cpp Shotgun.cpp -o intensemarcus
clean: intensemarcus
rm -f intensemarcus
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