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path: root/Level.cpp
AgeCommit message (Expand)Author
2011-03-10Ensure some variables are initialisedLuke Bratch
2011-03-08Implement weaponsJoe Robinson
2010-12-21Level: Implement hazardsLuke Bratch
2010-12-21Level: Change checkCollision to return an int instead of a bool, for multiple...Luke Bratch
2010-12-21Implement crouchingJoe Robinson
2010-12-17Level: Implement parallax background scrollingPhil Burton
2010-12-03Remove some test/debugging codeLuke Bratch
2010-12-03Level: Make the camera nicerLuke Bratch
2010-12-03Code cleanupsLuke Bratch
2010-12-03Implement sprintingLuke Bratch
2010-11-27Level: Implement deathLuke Bratch
2010-11-27Level: Cope with there being no defined player start locationLuke Bratch
2010-11-27Level: Scroll when near, rather than at, the right edge of the screenLuke Bratch
2010-11-27Remove all of the object creation debugging outputLuke Bratch
2010-11-27Level: Define the player starting position in the map fileLuke Bratch
2010-11-27Level: Don't use MARCUS_WIDTH constant when we can calculate it dynamicallyLuke Bratch
2010-11-27Level: Insert missing trailing newlineLuke Bratch
2010-11-27Level: Implement collision detectionLuke Bratch
2010-11-26Use a constant for the player's left/right move amountLuke Bratch
2010-11-26Level: Implement horizontally scrolling levels/cameraLuke Bratch
2010-11-26Implement map reading and add tiles sprite sheetLuke Bratch
2010-11-26Implement player x/y-coordinate boundariesLuke Bratch
2010-11-26Implement gravityLuke Bratch
2010-11-26Implement Sprite::get/setClip for sprite sheet clipping & Creature::Orient fo...Luke Bratch
2010-11-25Add a marcus sprite sheet, set it as the player's image, implement left/right...Luke Bratch
2010-11-25Add background to Level, add sample background, modify Screen::blit() to alwa...Luke Bratch
2010-11-25Add Screen class, move video output functionality to itLuke Bratch
2010-11-24Initial commitLuke Bratch