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authorJoe Robinson <joe@lc8n.com>2011-03-08 15:14:57 +0000
committerLuke Bratch <l_bratch@yahoo.co.uk>2011-03-08 15:14:57 +0000
commitc12fcf8e7663c20e2c2c0696fb35a7059b83127a (patch)
tree67eaa0be96e058aae54e4cf16aa0735d1a7b90f2 /main.cpp
parent78cab811b677f05a6447aafe2fb8658ecb2c573b (diff)
Implement weapons
Diffstat (limited to 'main.cpp')
-rw-r--r--main.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/main.cpp b/main.cpp
index b6e0a73..ecfd19d 100644
--- a/main.cpp
+++ b/main.cpp
@@ -46,7 +46,6 @@ int main(int argc, char* args[]) {
break;
case SDLK_UP:
case SDLK_w:
- case SDLK_SPACE:
level.player.jump();
break;
case SDLK_LCTRL:
@@ -57,6 +56,15 @@ int main(int argc, char* args[]) {
if (level.player.getCrouch() == 0)
level.player.setCrouch(2);
break;
+ case SDLK_SPACE:
+ level.player.attack();
+ break;
+ case SDLK_0:
+ level.player.setWeapon(0);
+ break;
+ case SDLK_1:
+ level.player.setWeapon(1);
+ break;
}
} else if (event.type == SDL_KEYUP) {
// Adjust player velocity