diff options
author | Joe Robinson <joe@lc8n.com> | 2011-03-08 15:14:57 +0000 |
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committer | Luke Bratch <l_bratch@yahoo.co.uk> | 2011-03-08 15:14:57 +0000 |
commit | c12fcf8e7663c20e2c2c0696fb35a7059b83127a (patch) | |
tree | 67eaa0be96e058aae54e4cf16aa0735d1a7b90f2 /main.cpp | |
parent | 78cab811b677f05a6447aafe2fb8658ecb2c573b (diff) |
Implement weapons
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
@@ -46,7 +46,6 @@ int main(int argc, char* args[]) { break; case SDLK_UP: case SDLK_w: - case SDLK_SPACE: level.player.jump(); break; case SDLK_LCTRL: @@ -57,6 +56,15 @@ int main(int argc, char* args[]) { if (level.player.getCrouch() == 0) level.player.setCrouch(2); break; + case SDLK_SPACE: + level.player.attack(); + break; + case SDLK_0: + level.player.setWeapon(0); + break; + case SDLK_1: + level.player.setWeapon(1); + break; } } else if (event.type == SDL_KEYUP) { // Adjust player velocity |