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authorLuke Bratch <l_bratch@yahoo.co.uk>2010-11-25 20:35:18 +0000
committerLuke Bratch <l_bratch@yahoo.co.uk>2010-11-25 20:35:18 +0000
commit413302330666a135389b759139ff9d5b6eb20052 (patch)
tree15cbb0a0651417871d8d20033227339553f4ec3c /intensemarcus.h
parent71926d883a678be983a434f8c0da435178d7585d (diff)
Add background to Level, add sample background, modify Screen::blit() to always blit
onto the game window
Diffstat (limited to 'intensemarcus.h')
-rw-r--r--intensemarcus.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/intensemarcus.h b/intensemarcus.h
index 3f7d5bf..543eafc 100644
--- a/intensemarcus.h
+++ b/intensemarcus.h
@@ -1,9 +1,15 @@
#ifndef INTENSEMARCUS_H
#define INTENSEMARCUS_H
+#include "SDL/SDL.h"
+#include "SDL/SDL_image.h"
+#include <string>
+
const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 600;
const int SCREEN_BPP = 32;
const int FPS = 30;
+SDL_Surface *loadImage(std::string filename);
+
#endif