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authorLuke Bratch <l_bratch@yahoo.co.uk>2010-11-25 20:35:18 +0000
committerLuke Bratch <l_bratch@yahoo.co.uk>2010-11-25 20:35:18 +0000
commit413302330666a135389b759139ff9d5b6eb20052 (patch)
tree15cbb0a0651417871d8d20033227339553f4ec3c /Screen.h
parent71926d883a678be983a434f8c0da435178d7585d (diff)
Add background to Level, add sample background, modify Screen::blit() to always blit
onto the game window
Diffstat (limited to 'Screen.h')
-rw-r--r--Screen.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/Screen.h b/Screen.h
index c5672b5..e535f0f 100644
--- a/Screen.h
+++ b/Screen.h
@@ -8,8 +8,8 @@ class Screen {
public:
Screen();
- /* blits src onto dst, at position x, y */
- void blit(int x, int y, SDL_Surface* src, SDL_Surface* dst, SDL_Rect* clip = NULL);
+ /* blits src onto screen, at position x, y */
+ void blit(int x, int y, SDL_Surface* src, SDL_Rect* clip = NULL);
/* Swap screen buffers */
void flip();