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from models.user import User
from models.level import Level
from models.item import Item
from models.inventory import Inventory
from mee6_py_api import API
from base import db
import datetime
import discord
import yaml
import logging
logger = logging.getLogger("peewee")
logger.addHandler(logging.StreamHandler())
logger.setLevel(logging.DEBUG)
with open("config.yaml", "r") as yamlfile:
config = yaml.load(yamlfile, Loader=yaml.CLoader)
print("Read config successful")
config = config
intents = discord.Intents.default()
intents.members = True
client = discord.Client(intents=intents)
# Runs once bot has connected to discord
@client.event
async def on_ready():
db.create_tables([User, Level, Item, Inventory])
time_now = datetime.datetime.utcnow()
print(f"{time_now}: {client.user} has connected to Discord!")
for guild in client.guilds:
if guild.id == config["discord_server_id"]:
print(f"{time_now}: {client.user} has joined {guild.name}!")
await populate_users(guild.members)
# cur_exp = 0
# for i in range(10):
# print(f"level {i}: {cur_exp} exp")
# level = Level(level=i, exp_required=cur_exp)
# level.save()
# print(f"{cur_exp} + 5 * {(pow(i,2))} + {(50 * i)} + 100")
# cur_exp = cur_exp + 5 * pow(i, 2) + (50 * i) + 100
populate_levels()
populate_items()
async def populate_users(members: list):
users = []
for member in members:
print(member)
print(member.display_name)
print(member.nick)
print(member.joined_at)
users.append(
User(
username=member.name,
display_name=member.display_name,
discord_id=member.id,
joined_date=member.joined_at,
)
)
mee6API = API(config["discord_server_id"])
mee6_levels = await mee6API.levels.get_leaderboard_page(0)
for user in users:
for mee6_user in mee6_levels["players"]:
if mee6_user["username"] == user.username:
user.level = mee6_user["level"]
user.exp = mee6_user["xp"]
user.message_count = mee6_user["message_count"]
print(user)
user.save()
def populate_levels():
cur_exp = 0
for i in range(100):
reward_currency = i * 10
if i % 10 == 0:
reward_currency *= 1.5
print(f"level {i}: {cur_exp} exp, {reward_currency} coins")
level = Level(level=i, exp_required=cur_exp, reward_currency=reward_currency)
level.save(force_insert=True)
print(f"{cur_exp} + 5 * {(pow(i,2))} + {(50 * i)} + 100")
cur_exp = cur_exp + 5 * pow(i, 2) + (50 * i) + 100
def populate_items():
with open("shop.yaml", "r") as yamlfile:
shop = yaml.load(yamlfile, Loader=yaml.CLoader)
print("Read shop successful")
for name, shop_item in shop["items"].items():
print(f"{name}: {shop_item}")
if "rank" in shop_item.keys():
item = Item(
name=name, price=shop_item["price"], text=shop_item["text"], rank=shop_item["rank"]
)
else:
item = Item(name=name, price=shop_item["price"], text=shop_item["text"])
item.save()
client.run(config["discord_token"])
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