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path: root/commands/basic_games.py
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from discord.ext.commands import Bot, Cog
from discord_slash import cog_ext, SlashContext
from discord_slash.utils.manage_commands import create_option, create_choice
from base import config
from models.user import User
import random
import yaml


class BasicGames(Cog):
    def __init__(self, bot: Bot):
        self.bot = bot
        with open("config.yaml", "r") as yamlfile:
            config = yaml.load(yamlfile, Loader=yaml.CLoader)
            print("Read config successful")
            self.config = config

    @cog_ext.cog_slash(
        name="coin_flip",
        description="Flip a coin",
        guild_ids=[config["discord_server_id"]],
        options=[
            create_option(
                name="num_coins",
                description="coins to bet",
                option_type=4,
                required=True,
            ),
            create_option(
                name="choice",
                description="heads or tails?",
                option_type=3,
                required=True,
                choices=[
                    create_choice(name="Heads", value="Heads"),
                    create_choice(name="Tails", value="Tails"),
                ],
            ),
        ],
    )
    async def coin_flip(self, ctx: SlashContext, num_coins: int, choice: int):
        user = User.get(User.discord_id == ctx.author_id)

        await ctx.send(content=f"{user.username} is betting {num_coins} coins on {choice}")
        result = random.randrange(0, 1)
        choices = ["Heads", "Tails"]
        await ctx.send(content=f"Coin flip lands on {choices[result]}")
        if choice == choices[result]:
            await ctx.send(content=f"You win {num_coins * 2} coins!")
            user.add_coins(num_coins * 2)
        else:
            await ctx.send(content=f"You lose {num_coins} coins :(")
            user.remove_coins(num_coins)

        user.save()

    @cog_ext.cog_slash(
        name="dice",
        description="Roll some dice.",
        guild_ids=[config["discord_server_id"]],
    )
    async def dice(self, ctx: SlashContext):
        print("dice")
        user = User.get(User.discord_id == ctx.author_id)
        result = random.randrange(1, 6)
        await ctx.send(content=f"{user.display_name}, you roll a {result}")


def setup(bot):
    bot.add_cog(BasicGames(bot))

    print("Loaded BasicGames")
    print(config["discord_server_id"])