summaryrefslogtreecommitdiff
path: root/commands/basic_games.py
blob: 66524cd292121721317ddf1ff2ab9a9727799cb0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
from discord.ext.commands import Bot, Cog
from discord_slash import cog_ext, SlashContext
from discord import Embed
from discord_slash.utils.manage_commands import create_option, create_choice
from base import config
from models.user import User
import random
import yaml


class BasicGames(Cog):
    def __init__(self, bot: Bot):
        self.bot = bot
        with open("config.yaml", "r") as yamlfile:
            config = yaml.load(yamlfile, Loader=yaml.CLoader)
            print("Read config successful")
            self.config = config

    @cog_ext.cog_slash(
        name="coin_flip",
        description="Flip a coin",
        guild_ids=[config["discord_server_id"]],
        options=[
            create_option(
                name="num_coins",
                description="coins to bet",
                option_type=4,
                required=True,
            ),
            create_option(
                name="choice",
                description="heads or tails?",
                option_type=3,
                required=True,
                choices=[
                    create_choice(name="Heads", value="Heads"),
                    create_choice(name="Tails", value="Tails"),
                ],
            ),
        ],
    )
    async def coin_flip(self, ctx: SlashContext, num_coins: int, choice: int):
        user = User.get(User.discord_id == ctx.author_id)

        await ctx.send(
            content=f"{user.username} is betting {num_coins} {config['currency']} on {choice}"
        )
        result = random.randint(0, 200)
        if result <= 110:
            if choice == "Heads":
                await ctx.send(content="Coin flip lands on Tails")
            else:
                await ctx.send(content="Coin flip lands on Heads")

            embed = Embed(description=f"{ctx.author.mention} loses!", colour=0xFF0000)
            embed.add_field(name="Lost:", value=f"{num_coins} {config['currency']}")
            user.remove_coins(num_coins)
        elif result > 110 and result < 199:
            if choice == "Heads":
                await ctx.send(content="Coin flip lands on Heads")
            else:
                await ctx.send(content="Coin flip lands on Tails")
            embed = Embed(description=f"{ctx.author.mention} wins!", colour=0x00FF00)
            embed.add_field(name="Prize:", value=f"{num_coins} {config['currency']}")
            user.add_coins(num_coins)
        elif result >= 199:
            winnings = num_coins * 2
            embed = Embed(
                description=f"The coin lands on it's side!{ctx.author.mention} wins double!",
                colour=0x00FF00,
            )
            embed.add_field(name="Prize:", value=f"{winnings} {config['currency']}")
            user.add_coins(winnings)

        await ctx.send(embed=embed)
        user.save()

    @cog_ext.cog_slash(
        name="dice",
        description="Roll some dice.",
        guild_ids=[config["discord_server_id"]],
        options=[
            create_option(
                name="num_coins",
                description="coins to bet",
                option_type=4,
                required=True,
            ),
        ],
    )
    async def dice(self, ctx: SlashContext, num_coins: int):
        user = User.get(User.discord_id == ctx.author_id)
        if user.currency < num_coins:
            await ctx.send(
                content=f"{user.display_name}, you don't have enough {config['currency']} for that bet"
            )
            return False

        results = [
            random.randint(1, 6),
            random.randint(1, 6),
            random.randint(1, 6),
            random.randint(1, 6),
        ]
        await ctx.send(content=f"{user.display_name}, you roll a {results[0]} and a {results[1]}")

        user_total = results[0] + results[1]
        bot_total = results[2] + results[3]
        if user_total == 12:
            winnings = num_coins * 3

            embed = Embed(
                description=f"{ctx.author.mention} rolls a double 6!!! You win!", colour=0x00FF00
            )
            embed.add_field(name="Prize:", value=f"{winnings} {config['currency']}")
            user.add_coins(winnings)
        elif results[0] == results[1]:
            winnings = num_coins * 2
            embed = Embed(
                description=f"{ctx.author.mention} rolls a double!! You win!", colour=0x00FF00
            )
            embed.add_field(name="Prize:", value=f"{winnings} {config['currency']}")
            user.add_coins(winnings)
        else:
            await ctx.channel.send(
                content=f"{user.display_name}, I rolled a {results[2]} and a {results[3]}"
            )
            if user_total > bot_total:
                embed = Embed(description=f"{ctx.author.mention} wins!", colour=0x00FF00)
                embed.add_field(name="Prize:", value=f"{num_coins} {config['currency']}")
                user.add_coins(num_coins)
            elif user_total == bot_total:
                embed = Embed(
                    description=f"{ctx.author.mention}, it's a draw. Have your money back...",
                    colour=0xFFFF00,
                )
            else:
                embed = Embed(
                    description=f"{ctx.author.mention} loses the dice roll :(",
                    colour=0xFF0000,
                )
                embed.add_field(name="Lost:", value=f"{num_coins} {config['currency']}")
                user.remove_coins(num_coins)
        await ctx.channel.send(embed=embed)
        user.save()

    @cog_ext.cog_slash(
        name="slots",
        description="Pull the slot machine.",
        guild_ids=[config["discord_server_id"]],
    )
    async def slots(self, ctx: SlashContext):
        user = User.get(User.discord_id == ctx.author_id)
        cost = 10
        if user.currency < cost:
            await ctx.send(
                content=f"{user.display_name}, you don't have enough {config['currency']}, it costs 100 {config['currency']} to play"
            )
            return False

        await ctx.send(
            content=f"{user.display_name}, you put {cost} {config['currency']} in the machine and pull the handle..."
        )
        user.remove_coins(cost)

        slots = config["slots"]

        e = []
        for slot in slots:
            for i in range(slot["rarity"]):
                e.append(slot)
        total = len(e) - 1
        results = [
            e[random.randint(0, total)],
            e[random.randint(0, total)],
            e[random.randint(0, total)],
        ]
        results_top = [
            e[random.randint(0, total)],
            e[random.randint(0, total)],
            e[random.randint(0, total)],
        ]
        results_bottom = [
            e[random.randint(0, total)],
            e[random.randint(0, total)],
            e[random.randint(0, total)],
        ]

        result_text = ""
        # e = list(config["slots"].values())
        winnings = 0

        for r in results_top:
            result_text += r["dark"]
        result_text += "\n"

        for r in results:
            result_text += r["emoji"]
        result_text += "\n"

        for r in results_bottom:
            result_text += r["dark"]
        result_text += "\n"

        double = False
        triple = False

        if results[0]["name"] == results[1]["name"] and results[0]["name"] == results[2]["name"]:
            triple = True
            winnings += results[0]["reward_triple"]
        elif results[0]["name"] == results[1]["name"] or results[0]["name"] == results[2]["name"]:
            double = True
            winnings += results[0]["reward_double"]
        elif results[1]["name"] == results[2]["name"]:
            double = True
            winnings += results[1]["reward_double"]
        else:
            for r in results:
                winnings += r["reward_single"]

        await ctx.channel.send(content=result_text)

        if winnings == 0:
            embed = Embed(description=f"No match :( {ctx.author.mention} loses...", colour=0xFF0000)
            embed.add_field(name="Lost:", value=f"{cost} {config['currency']}")
        else:
            if triple:
                embed = Embed(
                    description=f"JACKPOT! {ctx.author.mention} wins with a triple!!!",
                    colour=0x00FF00,
                )
            elif double:
                embed = Embed(
                    description=f"Ding ding! {ctx.author.mention} wins with a double!!",
                    colour=0x00FF00,
                )
            else:
                embed = Embed(description=f"{ctx.author.mention} wins!", colour=0x00FF00)

            embed.add_field(name="Prize:", value=f"{winnings} {config['currency']}")
            user.add_coins(winnings)

        await ctx.channel.send(embed=embed)
        user.save()


def setup(bot):
    bot.add_cog(BasicGames(bot))

    print("Loaded BasicGames")
    print(config["discord_server_id"])