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#include <iostream>
#include "Weapon.h"
#include "Projectile.h"

Weapon::Weapon() {
    damage = 1;
    speed = 50;
    size = 1;
    curProjectile = 0;
    setImage("weapons.png");
    setClip(0, 0, 0, 100, 50);
}

int Weapon::getDamage() {
    return damage;
}

int Weapon::getSpeed() {
    return speed;
}

int Weapon::getSize() {
    return size;
}

void Weapon::setDamage(int damage) {
    this->damage = damage;
}

void Weapon::setSpeed(int speed) {
    this->speed = speed;
}

void Weapon::setSize(int size) {
    this->size = size;
}

void Weapon::attack() {
    // Start the projectile at the end of the gun
    projectiles[curProjectile].setX(getX() + 50);
    projectiles[curProjectile].setY(getY() + 10);
    projectiles[curProjectile].setActive(true);
    // Use 10 projectiles then re-use from the beginning
    if (curProjectile < 9) {
        curProjectile++;
    } else {
        curProjectile = 0;
    }
}