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#include <iostream>
#include "Sprite.h"
Sprite::Sprite() {
isVisible = true;
}
int Sprite::getX() {
return x;
}
int Sprite::getY() {
return y;
}
void Sprite::setX(int x) {
this->x = x;
}
void Sprite::setY(int y) {
this->y = y;
}
bool Sprite::visible() {
return isVisible;
}
bool Sprite::setImage(std::string path) {
image = loadImage(path);
// Set initial clip to the whole image
clipNo = 0;
clip[0].x = 0;
clip[0].y = 0;
clip[0].w = image->w;
clip[0].h = image->h;
}
SDL_Rect* Sprite::getClip() {
return &clip[clipNo];
}
void Sprite::setClip(int clipNo, int x, int y, int w, int h) {
clip[clipNo].x = x;
clip[clipNo].y = y;
clip[clipNo].w = w;
clip[clipNo].h = h;
}
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