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#ifndef PLAYER_H
#define PLAYER_H

#include "Creature.h"
#include "Weapon.h"
#include "Shotgun.h"

class Player : public Creature {
    public:
        Player();

        void jump();

        // Kill the player, in the game sense
        void kill();

        // Enable or disable sprinting
        void setSprint(bool s);
        bool getSprint();

        int getXVel();

        void setCrouch(int c);
        int getCrouch();

        void orient();

        void setWeapon(int weaponNo);

        void obtainWeapon(int weaponNo);

        void attack();

        // Current active weapon
        Weapon* weapon;

    private:
        bool sprint;
        int crouch;

        // 10 weapons can be held at once
        Weapon* weapons[10];
        int numWeapons;
        int curWeapon;
};

#endif