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Level.cpp
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Author
2010-12-03
Remove some test/debugging code
Luke Bratch
2010-12-03
Level: Make the camera nicer
Luke Bratch
2010-12-03
Code cleanups
Luke Bratch
2010-12-03
Implement sprinting
Luke Bratch
2010-11-27
Level: Implement death
Luke Bratch
2010-11-27
Level: Cope with there being no defined player start location
Luke Bratch
2010-11-27
Level: Scroll when near, rather than at, the right edge of the screen
Luke Bratch
2010-11-27
Remove all of the object creation debugging output
Luke Bratch
2010-11-27
Level: Define the player starting position in the map file
Luke Bratch
2010-11-27
Level: Don't use MARCUS_WIDTH constant when we can calculate it dynamically
Luke Bratch
2010-11-27
Level: Insert missing trailing newline
Luke Bratch
2010-11-27
Level: Implement collision detection
Luke Bratch
2010-11-26
Use a constant for the player's left/right move amount
Luke Bratch
2010-11-26
Level: Implement horizontally scrolling levels/camera
Luke Bratch
2010-11-26
Implement map reading and add tiles sprite sheet
Luke Bratch
2010-11-26
Implement player x/y-coordinate boundaries
Luke Bratch
2010-11-26
Implement gravity
Luke Bratch
2010-11-26
Implement Sprite::get/setClip for sprite sheet clipping & Creature::Orient ↵
Luke Bratch
for setting a Creature's clip/orientation
2010-11-25
Add a marcus sprite sheet, set it as the player's image, implement ↵
Luke Bratch
left/right keyboard input
2010-11-25
Add background to Level, add sample background, modify Screen::blit() to ↵
Luke Bratch
always blit onto the game window
2010-11-25
Add Screen class, move video output functionality to it
Luke Bratch
2010-11-24
Initial commit
Luke Bratch