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authorJoe Robinson <joe@lc8n.com>2011-03-08 15:14:57 +0000
committerLuke Bratch <l_bratch@yahoo.co.uk>2011-03-08 15:14:57 +0000
commitc12fcf8e7663c20e2c2c0696fb35a7059b83127a (patch)
tree67eaa0be96e058aae54e4cf16aa0735d1a7b90f2 /intensemarcus.h
parent78cab811b677f05a6447aafe2fb8658ecb2c573b (diff)
Implement weapons
Diffstat (limited to 'intensemarcus.h')
-rw-r--r--intensemarcus.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/intensemarcus.h b/intensemarcus.h
index 4484587..6c33ea7 100644
--- a/intensemarcus.h
+++ b/intensemarcus.h
@@ -24,6 +24,8 @@ const float SPRINT_MULTIPLYER = 1.5;
const int MAP_X = 48;
const int MAP_Y = 12;
const int TILE_SIZE = 50;
+const int WEAPON_OFFSET_X = 20;
+const int WEAPON_OFFSET_Y = 50;
SDL_Surface *loadImage(std::string filename);