diff options
author | Luke Bratch <l_bratch@yahoo.co.uk> | 2010-11-25 20:35:18 +0000 |
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committer | Luke Bratch <l_bratch@yahoo.co.uk> | 2010-11-25 20:35:18 +0000 |
commit | 413302330666a135389b759139ff9d5b6eb20052 (patch) | |
tree | 15cbb0a0651417871d8d20033227339553f4ec3c /intensemarcus.cpp | |
parent | 71926d883a678be983a434f8c0da435178d7585d (diff) |
Add background to Level, add sample background, modify Screen::blit() to always blit
onto the game window
Diffstat (limited to 'intensemarcus.cpp')
-rw-r--r-- | intensemarcus.cpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/intensemarcus.cpp b/intensemarcus.cpp new file mode 100644 index 0000000..c866a1a --- /dev/null +++ b/intensemarcus.cpp @@ -0,0 +1,24 @@ +#include "intensemarcus.h" + +/* SDL_Surface loads an image from a file, and + converts it into the same format as the + display, for faster blitting. */ +SDL_Surface *loadImage(std::string filename) { + // Image as it is loaded + SDL_Surface* raw = NULL; + + // Image converted into same format as display + SDL_Surface* image = NULL; + + raw = IMG_Load(filename.c_str()); + + if(raw != NULL) { + // Convert the image, using the PNG's alpha channel + image = SDL_DisplayFormatAlpha(raw); + + // Free raw image + SDL_FreeSurface(raw); + } + + return image; +} |