diff options
author | lexicade <jasonnlelong@gmail.com> | 2023-01-27 21:06:30 +0000 |
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committer | lexicade <jasonnlelong@gmail.com> | 2023-01-27 21:06:30 +0000 |
commit | 52801b4de1d63cd01191acf7fcee137977140ec0 (patch) | |
tree | 08271a1f1e3e8060486b6651c67c9934867c648e /cogs/adv_inc/Calculate.py | |
parent | 8df873808c86805624851356f5dea76ec621de23 (diff) |
Diffstat (limited to 'cogs/adv_inc/Calculate.py')
-rw-r--r-- | cogs/adv_inc/Calculate.py | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/cogs/adv_inc/Calculate.py b/cogs/adv_inc/Calculate.py new file mode 100644 index 0000000..b6861ca --- /dev/null +++ b/cogs/adv_inc/Calculate.py @@ -0,0 +1,52 @@ +import math +import random + + +async def get_dodge_chance(dexterity, dodge, coefficient=110): + system_percentage = (dodge + (dexterity / 3)) / ((dodge+(dexterity / 3)) + coefficient) + return system_percentage + + +async def get_block_chance(strength, block, coefficient=30): + strength_bonus = 0 if strength < 17 else math.floor((strength-17) / 3) + system_percentage = (block + (strength_bonus / 3)) / ((block + (strength_bonus / 3)) + coefficient) + return system_percentage + + +async def get_luck_chance(luck, coefficient=50): + luck_rolls = round((luck / (luck + coefficient)) * 15, 0) + return int(luck_rolls) + + +async def get_attack_power(strength, dexterity): + str_bonus = strength * 1 + dex_bonus = math.floor(dexterity / 2) + attack_power = random.uniform((str_bonus + dex_bonus) * 1.1, (str_bonus + dex_bonus) * 0.9) + return math.floor(attack_power) + + +async def get_hit_chance(dexterity, accuracy, coefficient=50): + system_percentage = (accuracy + (dexterity / 3)) / ((accuracy + (dexterity / 3)) + coefficient) + return system_percentage + + +async def get_max_life(strength, constitution): + str_bonus = math.floor(strength / 3) + con_bonus = constitution * 2 + max_life = con_bonus + str_bonus + return math.floor(max_life) + + +async def get_armour_percentage(armour, strength, constitution, coefficient=80): + strength_bonus = 0 if strength < 20 else math.floor((strength-16) / 4) + constitution_bonus = 0 if constitution < 20 else math.floor((constitution-16) / 4) + armour_bonus = armour * 3 + armour_perc = (strength_bonus + constitution_bonus + armour_bonus / 3) / ((strength_bonus + constitution_bonus + armour_bonus / 3) + coefficient) + return round(armour_perc, 2) + + +async def get_crit_percentage(dexterity, critical, coefficient=100): + critical = critical * 2 + dexterity_bonus = math.floor(dexterity / 3) + critical_chance = (critical + dexterity_bonus / 3) / ((critical + dexterity_bonus / 3) + coefficient) + return round(critical_chance, 2) |