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authorJason Le Long <jasonnlelong@gmail.com>2018-03-24 22:35:35 +0000
committerJason Le Long <jasonnlelong@gmail.com>2018-03-24 22:35:35 +0000
commit1d19309cd59dbac7e6c0505b3c1944d2b081788f (patch)
tree6c330e52fd46727183559c7773c7af8721bb3a67 /sassbot/modules/artifact2-0/EquipmentCreate.py
parent002c61f74a3f24afbca34ca38e85eea854150677 (diff)
First build V2
Diffstat (limited to 'sassbot/modules/artifact2-0/EquipmentCreate.py')
-rw-r--r--sassbot/modules/artifact2-0/EquipmentCreate.py154
1 files changed, 0 insertions, 154 deletions
diff --git a/sassbot/modules/artifact2-0/EquipmentCreate.py b/sassbot/modules/artifact2-0/EquipmentCreate.py
deleted file mode 100644
index c7f1c8c..0000000
--- a/sassbot/modules/artifact2-0/EquipmentCreate.py
+++ /dev/null
@@ -1,154 +0,0 @@
-import MySQLdb
-import random
-
-def GenerateItem(phenny, parameters, itemCode):
- db = MySQLdb.connect(host="localhost", user=phenny.config.mysql_username, passwd=phenny.config.mysql_password,db=parameters['LiveDB'])
- c = db.cursor(MySQLdb.cursors.DictCursor)
- intIteration=0
- itemName=strRaritySpacing='';
-
- #Generate Rarity
- itemGenRarity = CreateItemRarity(phenny, parameters, itemCode[0])
-
- #Generate Item
- itemGenEquipment = CreateItemName(phenny, parameters, itemCode[1])
-
- #Generate Enchantment
- itemGenEnchantment = CreateItemEnchantment(phenny, parameters, itemCode[2], int(itemGenRarity["ID"]))
-
- #Generate Element
- itemGenElement = CreateItemElement(phenny, parameters, itemCode[3], int(itemGenRarity["ID"]))
-
- #Attempt creating an Artifact
- itemGenEquipment = CreateItemArtifact(phenny, parameters, itemGenEquipment, itemCode[4])
-
- strRaritySpacing = "" if len(itemGenRarity['RarityName']) == 0 else " "
-
-
-
-
- itemGen={}
- itemGen['EquipmentName'] = ("\x03"+itemGenRarity['RarityColor'] +
- itemGenEquipment['FabledPrefix'] +
- itemGenRarity['RarityName'] +
- strRaritySpacing +
- ("" if itemGenElement == {} else itemGenElement['EffectName'] + " ") +
- itemGenEquipment['EquipmentName'] + " " +
- ("" if itemGenEnchantment == {} else itemGenEnchantment['Name'] + " ") +
- "\x0399")
- #itemGen['EquipmentSlot']
- #itemGen['EquipmentType']
- #itemGen['HandsReq']
- #itemGen['Strength']
- #itemGen['Dexterity']
- #itemGen['Constitution']
- #itemGen['Intelligence']
- #itemGen['Dodge']
- #itemGen['Crit']
- #itemGen['Armor']
- #itemGen['Precision']
- #itemGen['Resistance']
- #itemGen['Luck']
- #itemGen['BlockitemGen']
-
- return itemGen
-
-def CreateItemName(phenny, parameters, itemCode):
- db = MySQLdb.connect(host="localhost", user=phenny.config.mysql_username, passwd=phenny.config.mysql_password,db=parameters['LiveDB'])
- c = db.cursor(MySQLdb.cursors.DictCursor)
- itemGenEquipment = {}
-
- #Item by ID
- if int(itemCode) is not 0:
- c.execute("SELECT `EquipmentName`, `EquipmentSlot`, `EquipmentType`, `HandsReq`, `Strength`, `Dexterity`, `Constitution`, `Intelligence`, `Dodge`, `Crit`, `Armor`, `Precision`, `Resistance`, `Luck`, `Block` FROM `Items_Master` WHERE `ID` = " + str(itemCode))
- itemGenEquipment = c.fetchone()
- return itemGenEquipment
-
- #Item by Random
- elif int(itemCode) is 0:
- #UPDATE: Should be able to generate an available weapon with just one query
- # Pick random item that is available to the player
- c.execute("SELECT `Items_PlayerPool`.`Nick`, `Items_PlayerPool`.`EquipmentName`, `Items_Master`.`Locked` FROM `Items_PlayerPool` INNER JOIN `Items_Master` ON `Items_PlayerPool`.`EquipmentName` = `Items_Master`.`EquipmentName` WHERE `Nick`=%s AND `Locked`=0 ORDER BY RAND() LIMIT 1",parameters['Nick'])
- sqlItemPlayer = c.fetchone()
-
- # Get information from randomly picked weapon
- c.execute("SELECT `EquipmentName`, `EquipmentSlot`, `EquipmentType`, `HandsReq`, `Strength`, `Dexterity`, `Constitution`, `Intelligence`, `Dodge`, `Crit`, `Armor`, `Precision`, `Resistance`, `Luck`, `Block` FROM `Items_Master` WHERE `EquipmentName`=%s",sqlItemPlayer['EquipmentName'])
- itemGenEquipment = c.fetchone()
- itemGenEquipment['Permanent'] = 0
- return itemGenEquipment
-
-def CreateItemElement(phenny, parameters, itemCode, RarityID):
- db = MySQLdb.connect(host="localhost", user=phenny.config.mysql_username, passwd=phenny.config.mysql_password,db=parameters['LiveDB'])
- c = db.cursor(MySQLdb.cursors.DictCursor)
-
- if random.randint(1, 3) is 1 or RarityID <= 3:
- itemGenElement = {}
- else:
- if int(itemCode) is not 0:
- c.execute("SELECT `EffectName`, `Strength`, `Dexterity`, `Constitution`, `Intelligence`, `Dodge`, `Crit`, `Armor` FROM `GenElement` WHERE `ID` = %s",itemCode)
- itemGenElement = c.fetchone()
- elif int(itemCode) is 0:
- c.execute("SELECT `EffectName`, `Strength`, `Dexterity`, `Constitution`, `Intelligence`, `Dodge`, `Crit`, `Armor` FROM `GenElement` ORDER BY RAND() LIMIT 1")
- itemGenElement = c.fetchone()
- return itemGenElement
-
-def CreateItemRarity(phenny, parameters, itemCode):
- db = MySQLdb.connect(host="localhost", user=phenny.config.mysql_username, passwd=phenny.config.mysql_password,db=parameters['LiveDB'])
- c = db.cursor(MySQLdb.cursors.DictCursor)
- itemGenRarity = {}
- if int(itemCode) is not 0:
- c.execute("SELECT `ID`,`RarityName`,`RarityColor`,`RarityModifier`,`RarityChance`,`RarityCost` FROM `GenRarity` WHERE `ID` = " + str(itemCode))
- itemGenRarity = c.fetchone()
- elif int(itemCode) is 0:
- # Obtain sum of all rarities
- c.execute("SELECT SUM(`RarityChance`) AS RarityTotal FROM `GenRarity`")
- intRarityTotal = c.fetchone()['RarityTotal']
-
- # Variable declaration
- intIteration = 0
- intRandom = random.randint(1, intRarityTotal)
-
- while True:
- intIteration = intIteration + 1
-
- # Obtain Rarity in order of lowest to highest with each iteration
- c.execute("SELECT `ID`,`RarityName`,`RarityColor`,`RarityModifier`,`RarityChance` FROM `GenRarity` WHERE `ID` = " + str(intIteration))
- itemGenRarity = c.fetchone()
-
- # Subtract the current iterations rarity from the random roll
- # If intRandom becomes negative, our item rarity has been found. End the loop.
- intRandom = intRandom - itemGenRarity['RarityChance']
- if intRandom <= 0:
- break
- return itemGenRarity
- db.close()
-
-def CreateItemEnchantment(phenny, parameters, itemCode, RarityID):
- db = MySQLdb.connect(host="localhost", user=phenny.config.mysql_username, passwd=phenny.config.mysql_password,db=parameters['LiveDB'])
- c = db.cursor(MySQLdb.cursors.DictCursor)
-
- if random.randint(1, 3) is 1 or RarityID <= 2:
- itemGenEnchantment = {}
- else:
- if int(itemCode) is not 0:
- c.execute("SELECT `Name`,`Strength`,`Dexterity`,`Constitution`,`Intelligence`,`Dodge`, `Crit`, `Armor` FROM `GenEnchantment` WHERE `ID` = %s", str(itemCode))
- itemGenEnchantment = c.fetchone()
- elif int(itemCode) is 0:
- c.execute("SELECT `Name`,`Strength`,`Dexterity`,`Constitution`,`Intelligence`,`Dodge`, `Crit`, `Armor` FROM `GenEnchantment` ORDER BY RAND() LIMIT 1")
- itemGenEnchantment = c.fetchone()
- return itemGenEnchantment
-
-def CreateItemArtifact(phenny, parameters, itemGenEquipment, itemCode):
- db = MySQLdb.connect(host="localhost", user=phenny.config.mysql_username, passwd=phenny.config.mysql_password,db=parameters['LiveDB'])
- c = db.cursor(MySQLdb.cursors.DictCursor)
- # Gen for Artifact item:
- if random.randint(1, 150) == 1 or int(itemCode) == 1:
- if itemGenEquipment['EquipmentType'] == 'Armor' or itemGenEquipment['EquipmentType'] == 'Weapon':
- c.execute("SELECT COUNT(`Permanent`) AS `Artifacts` FROM `Items_PlayerInventory` WHERE `Nick`=%s AND `Permanent`=1;",parameters['Nick'])
- sqlCountArtifacts = c.fetchone()
- if sqlCountArtifacts['Artifacts'] < 2:
- itemGenEquipment['FabledPrefix'] = 'Fabled '
- itemGenEquipment['Permanent'] = 1
- else:
- itemGenEquipment['FabledPrefix'] = ''
- return itemGenEquipment \ No newline at end of file