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class GameArea {
constructor(canvas_width, canvas_height) {
this.canvas = document.createElement("canvas");
this.canvas_width = canvas_width;
this.canvas_height = canvas_height;
}
init() {
this.canvas.width = this.canvas_width;
this.canvas.height = this.canvas_height;
this.context = this.canvas.getContext("2d");
document.getElementById('container').appendChild(this.canvas);
}
clear() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
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