// "server" means the real IRC server // "client" means bouncer clients // uses socket demo code from https://beej.us/guide/bgnet/html/single/bgnet.html // and getstdin() uses getLine() from https://stackoverflow.com/questions/4023895/ #include #include #include #include #include #include #include #include #include #include #include #include "functions.h" #include "sockets.h" #define MAXDATASIZE 513 // max number of bytes we can get at once (RFC2812 says 512, plus one for null terminator) #define STDIN 0 // stdin is fd 0 #define MAXCLIENTS 32 // maximum number of clients that can connect to the bouncer at a time int debugmode = 0; // Relay/send message to all clients (optionally except one) // "except" is used to send to all clients _except_ the fd provided (except = 0 avoids this, i.e. sends to all) int sendtoallclients(int *clientsockfd, int fdmax, int arr_clients[], char *str, int str_len, int except) { char *sendertype; if (except) { sendertype = "bouncer-client"; } else { sendertype = "bouncer-server"; } // relay/send to all clients... for (int i = *clientsockfd + 1; i <= fdmax; i++) { // Skip the current client if "except" non-zero (no need to send back to itself) if (i == except) { continue; } // TODO maybe see if things are in rfds (not sure what this means any more - perhaps it was to do with only sending to connected things which is now solved) // ...but only if they are connected for (int j = 0; j < MAXCLIENTS; j++) { if (arr_clients[j] == i) { printf("%s: sending %s to client with fd %d.\n", sendertype, str, i); if (send(i, str, str_len, 0) == -1) { perror("send"); } } } } return 0; } // Where the big bouncing loop is void dochat(int *serversockfd, int *clientsockfd) { char serverbuf[MAXDATASIZE]; // buffer for receiving data on server socket char clientbuf[MAXDATASIZE]; // buffer for receiving data on client socket(s) int servernumbytes; // Number of bytes received from remote server char outgoingmsg[MAXDATASIZE]; // String to send to server int outgoingmsgrc; // Return code from getstdin() for outgoing message int arr_clients[MAXCLIENTS]; // Array of all clients - 0 means not connected, greater than 0 means connected and the value is the fd number (so we know which ones to try to read) int num_clients = 0; // Current number of clients int fdmax; // highest numbered socket fd socklen_t addrlen; // client remote address size char remoteIP[INET6_ADDRSTRLEN]; // remote IP (assume up to IPv6 size) int newfd; // newly accept()ed socket descriptor struct sockaddr_storage remoteaddr; // client address int clientnumbytes; fdmax = *clientsockfd; // keep track of highest fd number, currently client socket as created last (after server socket) fd_set rfds; // set of read fds to monitor with select() - 0: stdin, 1: stdout, 2: stderr, 3 and higher: sockets (at time of writing, 3: real IRC server, 4: client listener, 5 and higher: clients) // set all the clients to be "not connected" for (int i = 0; i < MAXCLIENTS; i++) { arr_clients[i] = 0; } while (1) { printf("top of loop, fdmax %d.\n", fdmax); FD_ZERO(&rfds); // clear entries from fd set FD_SET(STDIN, &rfds); // add STDIN (fd 0) to read fds to monitor FD_SET(*serversockfd, &rfds); // add our server network socket to monitor FD_SET(*clientsockfd, &rfds); // add our client network socket to monitor // Add all connected clients to monitor (only add ones that are connected (clients[i] > 0)) // TODO - make sure *serversockfd stays at the same value (probably 3?) in all cases - what if the server disconnects/reconnects/etc. // TODO - now that only connected clients are monitored, perhaps tracking using both fdmax and num_client loops is unnecessary? for (int i = 0; i < MAXCLIENTS; i++) { if (arr_clients[i] > 0) { printf("monitoring fd %d.\n", arr_clients[i]); FD_SET(arr_clients[i], &rfds); } } printf("select()ing...\n"); // check to see if anything in the fd_set is waiting - waits here until one of the fds in the set does something if (select(fdmax + 1, &rfds, NULL, NULL, NULL) < 0) { // network socket + 1, rfds, no writes, no exceptions/errors, no timeout printf("receive error, exiting!?\n"); perror("select"); } // TODO - switch around the serversockfd and STDIN FD_ISSET if-statements? They feel the wrong way round. Are they like this on purpose? I can't remember. // see if there's anything on the server side from the real IRCd if (FD_ISSET(*serversockfd, &rfds)) { printf("reading server socket!\n"); if ((servernumbytes = recv(*serversockfd, serverbuf, MAXDATASIZE - 1, 0)) == -1) { printf("receive error (-1), exiting...\n"); perror("recv"); exit(1); } else if (servernumbytes == 0) { printf("socket closed (or no data received) (0), exiting...\n"); perror("recv"); exit(1); } serverbuf[servernumbytes] = '\0'; printf("BOUNCER-SERVER RECEIVED: %s\n", serverbuf); printf("bouncer-server: sending it to all clients...\n"); // Relay/send to all clients ("except" = 0 because this should send to all clients) sendtoallclients(clientsockfd, fdmax, arr_clients, serverbuf, servernumbytes, 0); } // see if there's anything from stdin if (FD_ISSET(STDIN, &rfds)) { printf("reading stdin!\n"); outgoingmsgrc = getstdin(NULL, outgoingmsg, sizeof(outgoingmsg)); if (outgoingmsgrc == NO_INPUT) { printf("\nError! No input.\n"); } else if (outgoingmsgrc == TOO_LONG) { printf ("Error! Too long. Would have allowed up to: [%s]\n", outgoingmsg); } appendcrlf(outgoingmsg); if (send(*serversockfd, outgoingmsg, strlen(outgoingmsg), 0) == -1) { // 0 means no flags printf("send error, exiting...\n"); perror("send"); } } // go through all the remaining sockets to see if there's anything from the client sockets (either new connections or existing clients sending messages) // (clear newfd before doing this so we can tell if we're querying a new client or not) newfd = 0; for (int i = *clientsockfd; i <= fdmax; i++) { // skip if newfd as we know we have just accept()ed it if (i == newfd) { continue; } printf("checking client socket %d out of %d.\n", i, fdmax); if (FD_ISSET(i, &rfds)) { printf("fd %d is FD_ISSET and it is a...\n", i); // if value of clientsockfd then must be a new connection, if greater must be an existing connection if (i == *clientsockfd) { printf("...new connection!\n"); // handle new connections if (num_clients >= MAXCLIENTS) { fprintf(stderr, "too many clients!\n"); exit(1); // TODO - handle cleanly instead of exiting! } addrlen = sizeof remoteaddr; newfd = accept(*clientsockfd, (struct sockaddr *)&remoteaddr, &addrlen); if (newfd == -1) { // something went wrong when accept()ing perror("accept"); } else { FD_SET(newfd, &rfds); // add to master set // TODO - needed? going to be re-done at the top anyway... if (newfd > fdmax) { // keep track of the max fdmax = newfd; } // Find a free element in the clients array and set to new fd value for (int j = 0; j < MAXCLIENTS; j++) { if (arr_clients[j] == 0) { arr_clients[j] = newfd; break; } } // TODO - Handle the "find a free element" loop not finding a free element num_clients++; // Track total number of clients printf("bouncer-client: new connection from %s on socket %d\n", inet_ntop(remoteaddr.ss_family, get_in_addr((struct sockaddr*)&remoteaddr), remoteIP, INET6_ADDRSTRLEN), newfd); printf("bouncer-client: total client connections: %d\n", num_clients); } } else { printf("...previous connection!\n"); // handle data from a client if ((clientnumbytes = recv(i, clientbuf, sizeof clientbuf, 0)) <= 0) { // got error or connection closed by client if (clientnumbytes == 0) { // connection closed printf("bouncer-client: socket %d hung up\n", i); } else { perror("recv"); } close(i); // bye! FD_CLR(i, &rfds); // remove from master set - TODO is this needed at the moment since we just add everything from *clientsockfd to fdmax to rfds // Remove the client from the clients array for (int j = 0; j < MAXCLIENTS; j++) { if (arr_clients[j] == i) { printf("found and clearing fd %d from arr_clients[%d]\n", i, j); arr_clients[j] = 0; break; } } // TODO - Handle the "remove the client" loop not finding the old fd num_clients--; // Track total number of clients printf("bouncer-client: total client connections: %d\n", num_clients); } else { // we got some data from a client // null terminate that baby clientbuf[clientnumbytes] = '\0'; // TODO make sure this can't overrun if some super long line (max bytes?) was received // clear up any newlines while (clientbuf[strlen(clientbuf) - 1] == '\n' || clientbuf[strlen(clientbuf) - 1] == '\r') { clientbuf[strlen(clientbuf) - 1] = '\0'; } printf("BOUNCER-CLIENT RECEIVED: '%s'\n", clientbuf); printf("bouncer-client: sending it to the server...\n"); appendcrlf(clientbuf); // send it to the server - TODO function up this sending thing if (send(*serversockfd, clientbuf, strlen(clientbuf), 0) == -1) { // 0 means no flags printf("send error, exiting...\n"); perror("send"); } // send the same thing to all *other* clients (all except for fd "i") sendtoallclients(clientsockfd, fdmax, arr_clients, clientbuf, strlen(clientbuf), i); } } } } } } int main(int argc, char *argv[]) { if (argc < 3) { fprintf(stderr,"usage: %s hostname port [-d]\n", argv[0]); exit(1); } if (argc == 4) { if (!strcmp(argv[3], "-d")) { debugmode = 1; debug("debug mode enabled\n"); } } // TODO: see if any of this can be shared (i.e. 1. avoid code duplication, and 2. see if variables can be shared between client/server sockets) // TODO: track fdmax - kind of doing this now with arr_clients and num_clients but might be pointlessly tracking both in some places (?) // I will try to keep to the notation of "server" meaning the real IRCd, "bouncer" meaning the bouncer, and "client" meaning the real IRC client // BOUNCER-TO-SERVER socket things // Create server socket int serversockfd = createserversocket(argv[1], argv[2]); printf("serversockfd: %d.\n", serversockfd); // Create client socket (after server so we can use its fd number later as fdmax) int clientsockfd = createclientsocket(BOUNCERLISTENPORT); printf("clientsockfd: %d.\n", clientsockfd); dochat(&serversockfd, &clientsockfd); printf("dochat() complete, closing socket...\n"); close(serversockfd); return 0; }