Age | Commit message (Collapse) | Author |
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nick changes from us if not our current nick, and by completely ignoring replaying any type of replay log line from before blabouncer was launched.
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replaying the replay log.
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print both in related debugprint()s.
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newlines to avoid a potential buffer underflow.
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Also add version information (client welcome message, -v, and --version).
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at least one.
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!= "time".
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given client has missed.
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- replaymode = "noclients": All messages since the bouncer last had no clients connected
- replaymode = "lastchange": All messages since the last client connect or disconnect
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to connect to server at startup. Don't print to terminal if sending to a client or to the server fails.
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for certain settings (password/nick/nick2/nick3).
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created.
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or by issuing the SIGHUP signal.
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them properly instead.
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looping the reconnection and keeping clients informed.
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(auto replay the last X seconds), and "lastspoke" (auto replay everything since you last spoke).
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contain strings.
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server and client functions in message.h/message.c.
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connect/exit functions only relevant in main.c.
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Also fix possible crash in debugprint() if debug directory doesn't exist yet.
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server reconnect upon send() returning -1 issue.
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that can be specified on the command line.
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possible. Convert most remaining printing to stdout/stderr to debugprint() instead.
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file with configurable verbosity.
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relaying NickServ IDENTIFY password warnings to clients shortly after connecting.
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a NickServ IDENTIFY command.
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file rotation to avoid writing to previous debug file.
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there was a timeout, an error, or if the server disconnected us.
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days:hours:minutes:seconds.
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