Age | Commit message (Collapse) | Author |
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reconnecting to server after a timeout.
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get channel nicks after server reconnections.
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is wrong in the debug log and NOTICEs.
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between releases.
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elements when they are used for the first time.
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stripprefix() to avoid huge debug logs when using replaymode = "lastspoke" combined with DEBUG_FULL.
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by ignoring unused channel indexes.
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case-insensitive, we can ensure a nick/channel with varying case always ends up in the same log file.
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correctly log QUITs in the replay log and normal log(s).
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individual settings.
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multiple connect commands.
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misleading error messages going to clients.
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formats.
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nick changes from us if not our current nick, and by completely ignoring replaying any type of replay log line from before blabouncer was launched.
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replay logging nick changes.
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to all clients.
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replaying the replay log.
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print both in related debugprint()s.
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newlines to avoid a potential buffer underflow.
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Also add version information (client welcome message, -v, and --version).
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at least one.
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!= "time".
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given client has missed.
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- replaymode = "noclients": All messages since the bouncer last had no clients connected
- replaymode = "lastchange": All messages since the last client connect or disconnect
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to connect to server at startup. Don't print to terminal if sending to a client or to the server fails.
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for certain settings (password/nick/nick2/nick3).
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or by issuing the SIGHUP signal.
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normal occurence when reconnecting, but might be bad in some other situation).
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