Age | Commit message (Collapse) | Author |
|
by ignoring unused channel indexes.
|
|
|
|
|
|
|
|
case-insensitive, we can ensure a nick/channel with varying case always ends up in the same log file.
|
|
|
|
|
|
correctly log QUITs in the replay log and normal log(s).
|
|
individual settings.
|
|
multiple connect commands.
|
|
misleading error messages going to clients.
|
|
|
|
|
|
|
|
formats.
|
|
nick changes from us if not our current nick, and by completely ignoring replaying any type of replay log line from before blabouncer was launched.
|
|
|
|
replay logging nick changes.
|
|
|
|
to all clients.
|
|
replaying the replay log.
|
|
print both in related debugprint()s.
|
|
|
|
|
|
newlines to avoid a potential buffer underflow.
|
|
Also add version information (client welcome message, -v, and --version).
|
|
|
|
|
|
at least one.
|
|
!= "time".
|
|
|
|
|
|
|
|
given client has missed.
|
|
|
|
- replaymode = "noclients": All messages since the bouncer last had no clients connected
- replaymode = "lastchange": All messages since the last client connect or disconnect
|
|
to connect to server at startup. Don't print to terminal if sending to a client or to the server fails.
|
|
for certain settings (password/nick/nick2/nick3).
|
|
|
|
|
|
or by issuing the SIGHUP signal.
|
|
normal occurence when reconnecting, but might be bad in some other situation).
|
|
|
|
looping the reconnection and keeping clients informed.
|
|
|
|
(auto replay the last X seconds), and "lastspoke" (auto replay everything since you last spoke).
|
|
|
|
|
|
Also fix possible crash in debugprint() if debug directory doesn't exist yet.
|
|
server reconnect upon send() returning -1 issue.
|