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-rw-r--r--blabouncer.c30
1 files changed, 17 insertions, 13 deletions
diff --git a/blabouncer.c b/blabouncer.c
index 812f91e..23042c4 100644
--- a/blabouncer.c
+++ b/blabouncer.c
@@ -5,7 +5,6 @@
// - Might need to change channel struct nicks to be channel struct user struct with its own nick/modes/etc.
// - Do we actually need to store the modes in the channel struct?
// - Get CAP from server and relay to client
-// - "01:53:47 -!- ServerMode/#test [b] by irc.tghost.co.uk" on existing clients when new client connects
// - Keep track of changing user modes in channels
// - Should replay log do more than PRIVMSGs?
// - Check authentication before even getting to the send functions to save unnecessary processing
@@ -14,10 +13,6 @@
// - Alert when clients connect/authenticate/disconnect
// - Perhaps rename clients.ssl and server_ssl since they may not even be OpenSSL sockets
// - Is it possible to replay JOINs/PARTs accurately?
-// - Some/all types of disconnect don't decrement num_clients
-//
-// Example WHOIS reply:
-// BOUNCER-SERVER RECEIVED: :irc.tghost.co.uk 307 blabounce l_bratch :is identified for this nick
// "server" means the real IRC server
// "client" means bouncer clients
@@ -551,6 +546,20 @@ int doreplay(int sourcefd, int replayseconds, struct client *clients, struct set
return 1;
}
+// Return a count of the number of connected clients
+int numclients(struct client *clients) {
+ int count = 0;
+
+ for (int i = 0; i < MAXCLIENTS; i++) {
+ if (clients[i].fd) {
+ count++;
+ }
+ }
+
+ printf("numclients(): '%d' clients connected.\n", count);
+ return count;
+}
+
// Figure out what to do with each CRLF-split IRC message (if anything)
// by splitting out the different components by space character (ASCII 0x20).
//
@@ -1387,7 +1396,6 @@ void dochat(int *serversockfd, int *clientsockfd, struct settings *settings) {
int servernumbytes; // Number of bytes received from remote server
char outgoingmsg[MAXDATASIZE]; // String to send to server
int outgoingmsgrc; // Return code from getstdin() for outgoing message
- int num_clients = 0; // Current number of clients
int fdmax; // highest numbered socket fd
@@ -1612,7 +1620,7 @@ void dochat(int *serversockfd, int *clientsockfd, struct settings *settings) {
if (i == *clientsockfd) {
printf("...new connection!\n");
// handle new connections
- if (num_clients >= MAXCLIENTS) {
+ if (numclients(clients) >= MAXCLIENTS) {
fprintf(stderr, "too many clients!\n");
exit(1); // TODO - handle cleanly instead of exiting!
}
@@ -1651,9 +1659,8 @@ void dochat(int *serversockfd, int *clientsockfd, struct settings *settings) {
}
}
// TODO - Handle the "find a free element" loop not finding a free element
- num_clients++; // Track total number of clients
printf("bouncer-client: new connection from %s on socket %d\n", inet_ntop(remoteaddr.ss_family, get_in_addr((struct sockaddr*)&remoteaddr), remoteIP, INET6_ADDRSTRLEN), newfd);
- printf("bouncer-client: total client connections: %d\n", num_clients);
+ printf("bouncer-client: total client connections: %d\n", numclients(clients));
}
} else {
printf("...previous connection!\n");
@@ -1670,8 +1677,7 @@ void dochat(int *serversockfd, int *clientsockfd, struct settings *settings) {
disconnectclient(i, clients);
FD_CLR(i, &rfds); // remove from master set - TODO is this needed at the moment since we just add everything from *clientsockfd to fdmax to rfds
// TODO - Handle the "remove the client" loop not finding the old fd
- num_clients--; // Track total number of clients
- printf("bouncer-client: total client connections: %d\n", num_clients);
+ printf("bouncer-client: total client connections: %d\n", numclients(clients));
} else {
// we got some data from a client
// null terminate that baby
@@ -1809,8 +1815,6 @@ int main(int argc, char *argv[]) {
// TODO: see if any of this can be shared (i.e. 1. avoid code duplication, and 2. see if variables can be shared between client/server sockets)
- // TODO: track fdmax - kind of doing this now with arr_clients and num_clients but might be pointlessly tracking both in some places (?)
-
// I will try to keep to the notation of "server" meaning the real IRCd, "bouncer" meaning the bouncer, and "client" meaning the real IRC client
// BOUNCER-TO-SERVER socket things