From 729024275663c88946d71f8c8d0faf8614627895 Mon Sep 17 00:00:00 2001 From: Luke Bratch Date: Thu, 28 Jun 2012 14:20:21 +0100 Subject: Initial commit --- README | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 README (limited to 'README') diff --git a/README b/README new file mode 100644 index 0000000..450a49f --- /dev/null +++ b/README @@ -0,0 +1,19 @@ +bind()s to address LST-ADDR on port LST-PORT and retransmits UDP +packets received to addresses(s) DST-ADDR(s) on port DST-PORT, +with modified headers to reflect the new target. + +To receieve broadcast traffic, use a LST-ADDR of 0.0.0.0. If +a program is already listening on LST-PORT on LST-ADDR, you may +listen on a broadcast address such as 255.255.255.255. + +Steam broadcasts to a number of different ports, so it is +sufficient to listen on a different port to your game server. +e.g. a LST-PORT of 27016 and a DST-PORT of 27015 will let you +listen on a different port to a game server, but for it to still +directly receive packets that were broadcast. + +Revision history: + +29th September 2010 +- udprelay-1.0 +-- Initial release -- cgit v1.2.3