#include #include "intensemarcus.h" #include "Level.h" #include "SDL/SDL.h" #include "SDL/SDL_image.h" int main(int argc, char* args[]) { // Main SDL event structure SDL_Event event; // Ggame window SDL_Surface *screen; // Current level number int levelNo = 1; // Main loop continues while true bool loop = true; // Timer start Uint32 startTicks = 0; // Initialise SDL if (SDL_Init(SDL_INIT_EVERYTHING) == -1) return 1; // Turn on the main screen if (!(screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE))) return 1; // Set window title SDL_WM_SetCaption("Intense Marcus", NULL); Level level; level.changeLevel(levelNo); // Main loop while (loop) { // Start FPS timer startTicks = SDL_GetTicks(); // Get input while (SDL_PollEvent(&event)) { //std::cout << "Got event.\n"; // Handle the user trying to close the window if (event.type == SDL_QUIT || event.key.keysym.sym == SDLK_ESCAPE) loop = false; } // Do movement level.move(); // Draw level level.draw(screen); // Update screen if (SDL_Flip(screen) == -1) return 1; // Set FPS cap to 30 if ((SDL_GetTicks() - startTicks) < 1000 / FPS) SDL_Delay((1000 / FPS) - (SDL_GetTicks() - startTicks)); } }