#ifndef INTENSEMARCUS_H #define INTENSEMARCUS_H #include "SDL/SDL.h" #include "SDL/SDL_image.h" #include const int SCREEN_WIDTH = 800; const int SCREEN_HEIGHT = 600; const int SCREEN_BPP = 32; const int FPS = 30; const int MARCUS_WIDTH = 64; const int MARCUS_HEIGHT = 124; const int ORIENT_FRONT = 0; const int ORIENT_BACK = 1; const int ORIENT_RIGHT = 2; const int ORIENT_LEFT = 3; const int ORIENT_CROUCH = 4; const int GRAVITY = 3; const int JUMP_STRENGTH = 40; const int MOVE_AMOUNT = 10; const float SPRINT_MULTIPLYER = 1.5; const int MAP_X = 48; const int MAP_Y = 12; const int TILE_SIZE = 50; const int CROUCH_HEIGHT = 30; SDL_Surface *loadImage(std::string filename); #endif