#ifndef SCREEN_H #define SCREEN_H #include "intensemarcus.h" #include "SDL/SDL.h" class Screen { public: Screen(); /* blits src onto screen, at position x, y */ void blit(int x, int y, SDL_Surface* src, SDL_Rect* clip = NULL); /* Swap screen buffers */ void flip(); private: // Game window SDL_Surface *screen; }; #endif