#include #include "Projectile.h" Projectile::Projectile() { setImage("projectiles.png"); setClip(0, 0, 0, 20, 20); area = 1; isVisible = false; active = false; } int Projectile::getArea() { return area; } bool Projectile::isActive() { return active; } void Projectile::setActive(bool a) { active = a; }