#include #include "Player.h" Player::Player() { health = 100; sprint = false; } void Player::jump() { if (!yVel) { incYVel(-JUMP_STRENGTH); } } void Player::kill() { health = 0; // Do resetting stuff } void Player::setSprint(bool s) { sprint = s; } bool Player::getSprint() { return sprint; } int Player::getXVel() { if (sprint) return xVel * SPRINT_MULTIPLYER; else return xVel; }