#ifndef CREATURE_H #define CREATURE_H #include "Sprite.h" class Creature : public Sprite { public: Creature(); // Get velocities int getXVel(); int getYVel(); // Set velocities void setXVel(int xVel); void setYVel(int yVel); // Increment velocities void incXVel(int xVel); void incYVel(int yVel); int getHealth(); void setHealth(int h); protected: // Velocities int xVel, yVel; // Health int health; }; #endif