From 63418dfa8adac1f9eee3c8357b54454d0bc0b0d5 Mon Sep 17 00:00:00 2001 From: Luke Bratch Date: Fri, 26 Nov 2010 16:42:18 +0000 Subject: Use a constant for the player's left/right move amount --- main.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'main.cpp') diff --git a/main.cpp b/main.cpp index 81e5896..4b22a5d 100644 --- a/main.cpp +++ b/main.cpp @@ -37,10 +37,10 @@ int main(int argc, char* args[]) { // Adjust player velocity switch (event.key.keysym.sym) { case SDLK_LEFT: - level.player.incXVel(-10); + level.player.incXVel(-MOVE_AMOUNT); break; case SDLK_RIGHT: - level.player.incXVel(10); + level.player.incXVel(MOVE_AMOUNT); break; case SDLK_UP: level.player.jump(); @@ -50,10 +50,10 @@ int main(int argc, char* args[]) { // Adjust player velocity switch (event.key.keysym.sym) { case SDLK_LEFT: - level.player.incXVel(10); + level.player.incXVel(MOVE_AMOUNT); break; case SDLK_RIGHT: - level.player.incXVel(-10); + level.player.incXVel(-MOVE_AMOUNT); break; } } -- cgit v1.2.3