From c12fcf8e7663c20e2c2c0696fb35a7059b83127a Mon Sep 17 00:00:00 2001 From: Joe Robinson Date: Tue, 8 Mar 2011 15:14:57 +0000 Subject: Implement weapons --- Weapon.cpp | 49 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 Weapon.cpp (limited to 'Weapon.cpp') diff --git a/Weapon.cpp b/Weapon.cpp new file mode 100644 index 0000000..9b04aa3 --- /dev/null +++ b/Weapon.cpp @@ -0,0 +1,49 @@ +#include +#include "Weapon.h" +#include "Projectile.h" + +Weapon::Weapon() { + damage = 1; + speed = 50; + size = 1; + curProjectile = 0; + setImage("weapons.png"); + setClip(0, 0, 0, 100, 50); +} + +int Weapon::getDamage() { + return damage; +} + +int Weapon::getSpeed() { + return speed; +} + +int Weapon::getSize() { + return size; +} + +void Weapon::setDamage(int damage) { + this->damage = damage; +} + +void Weapon::setSpeed(int speed) { + this->speed = speed; +} + +void Weapon::setSize(int size) { + this->size = size; +} + +void Weapon::attack() { + // Start the projectile at the end of the gun + projectiles[curProjectile].setX(getX() + 50); + projectiles[curProjectile].setY(getY() + 10); + projectiles[curProjectile].setActive(true); + // Use 10 projectiles then re-use from the beginning + if (curProjectile < 9) { + curProjectile++; + } else { + curProjectile = 0; + } +} -- cgit v1.2.3