Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-26 | Creature: Set initial y-velocity to be GRAVITY | Luke Bratch | |
2010-11-26 | Implement player jumping | Luke Bratch | |
2010-11-26 | Implement player x/y-coordinate boundaries | Luke Bratch | |
2010-11-26 | Implement gravity | Luke Bratch | |
2010-11-26 | Implement Sprite::get/setClip for sprite sheet clipping & Creature::Orient ↵ | Luke Bratch | |
for setting a Creature's clip/orientation | |||
2010-11-25 | Add a marcus sprite sheet, set it as the player's image, implement ↵ | Luke Bratch | |
left/right keyboard input | |||
2010-11-25 | Sprite: Rename loadImage to setImage, change image to a pointer, implement ↵ | Luke Bratch | |
setImage | |||
2010-11-25 | Add background to Level, add sample background, modify Screen::blit() to ↵ | Luke Bratch | |
always blit onto the game window | |||
2010-11-25 | Add Screen class, move video output functionality to it | Luke Bratch | |
2010-11-24 | Initial commit | Luke Bratch | |