Age | Commit message (Expand) | Author |
2011-03-10 | Ensure some variables are initialised | Luke Bratch |
2011-03-08 | Implement weapons | Joe Robinson |
2010-12-21 | Alter level01.map to make it possible to get to the end | Luke Bratch |
2010-12-21 | Level: Implement hazards | Luke Bratch |
2010-12-21 | Level: Change checkCollision to return an int instead of a bool, for multiple... | Luke Bratch |
2010-12-21 | Have Makefile check its dependencies | Luke Bratch |
2010-12-21 | Change crouch sprite to be 64x50 px | Luke Bratch |
2010-12-21 | Implement crouching | Joe Robinson |
2010-12-21 | Update README | Luke Bratch |
2010-12-18 | Add a Makefile | Luke Bratch |
2010-12-17 | Level: Implement parallax background scrolling | Phil Burton |
2010-12-17 | Implement new keys for movement | Phil Burton |
2010-12-03 | Remove some test/debugging code | Luke Bratch |
2010-12-03 | Level: Make the camera nicer | Luke Bratch |
2010-12-03 | Code cleanups | Luke Bratch |
2010-12-03 | Implement sprinting | Luke Bratch |
2010-12-02 | Make Marcus sprites better touch the edge of their boundaries | Luke Bratch |
2010-12-02 | Change floor tile to be 50 px high | Luke Bratch |
2010-11-27 | Level: Implement death | Luke Bratch |
2010-11-27 | Level: Cope with there being no defined player start location | Luke Bratch |
2010-11-27 | Level: Scroll when near, rather than at, the right edge of the screen | Luke Bratch |
2010-11-27 | Remove all of the object creation debugging output | Luke Bratch |
2010-11-27 | Level: Define the player starting position in the map file | Luke Bratch |
2010-11-27 | Level: Don't use MARCUS_WIDTH constant when we can calculate it dynamically | Luke Bratch |
2010-11-27 | Level: Insert missing trailing newline | Luke Bratch |
2010-11-27 | Level: Implement collision detection | Luke Bratch |
2010-11-26 | Use a constant for the player's left/right move amount | Luke Bratch |
2010-11-26 | Level: Implement horizontally scrolling levels/camera | Luke Bratch |
2010-11-26 | Add sample map file | Luke Bratch |
2010-11-26 | Implement map reading and add tiles sprite sheet | Luke Bratch |
2010-11-26 | Creature: Set initial y-velocity to be GRAVITY | Luke Bratch |
2010-11-26 | Implement player jumping | Luke Bratch |
2010-11-26 | Implement player x/y-coordinate boundaries | Luke Bratch |
2010-11-26 | Implement gravity | Luke Bratch |
2010-11-26 | Implement Sprite::get/setClip for sprite sheet clipping & Creature::Orient fo... | Luke Bratch |
2010-11-25 | Add a marcus sprite sheet, set it as the player's image, implement left/right... | Luke Bratch |
2010-11-25 | Sprite: Rename loadImage to setImage, change image to a pointer, implement se... | Luke Bratch |
2010-11-25 | Add background to Level, add sample background, modify Screen::blit() to alwa... | Luke Bratch |
2010-11-25 | Add Screen class, move video output functionality to it | Luke Bratch |
2010-11-24 | Initial commit | Luke Bratch |