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blatech/intense-marcus/ import from blatech.co.uk from 04/02/2023
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Author
2010-12-03
Remove some test/debugging code
Luke Bratch
2010-12-03
Level: Make the camera nicer
Luke Bratch
2010-12-03
Code cleanups
Luke Bratch
2010-12-03
Implement sprinting
Luke Bratch
2010-12-02
Make Marcus sprites better touch the edge of their boundaries
Luke Bratch
2010-12-02
Change floor tile to be 50 px high
Luke Bratch
2010-11-27
Level: Implement death
Luke Bratch
2010-11-27
Level: Cope with there being no defined player start location
Luke Bratch
2010-11-27
Level: Scroll when near, rather than at, the right edge of the screen
Luke Bratch
2010-11-27
Remove all of the object creation debugging output
Luke Bratch
2010-11-27
Level: Define the player starting position in the map file
Luke Bratch
2010-11-27
Level: Don't use MARCUS_WIDTH constant when we can calculate it dynamically
Luke Bratch
2010-11-27
Level: Insert missing trailing newline
Luke Bratch
2010-11-27
Level: Implement collision detection
Luke Bratch
2010-11-26
Use a constant for the player's left/right move amount
Luke Bratch
2010-11-26
Level: Implement horizontally scrolling levels/camera
Luke Bratch
2010-11-26
Add sample map file
Luke Bratch
2010-11-26
Implement map reading and add tiles sprite sheet
Luke Bratch
2010-11-26
Creature: Set initial y-velocity to be GRAVITY
Luke Bratch
2010-11-26
Implement player jumping
Luke Bratch
2010-11-26
Implement player x/y-coordinate boundaries
Luke Bratch
2010-11-26
Implement gravity
Luke Bratch
2010-11-26
Implement Sprite::get/setClip for sprite sheet clipping & Creature::Orient fo...
Luke Bratch
2010-11-25
Add a marcus sprite sheet, set it as the player's image, implement left/right...
Luke Bratch
2010-11-25
Sprite: Rename loadImage to setImage, change image to a pointer, implement se...
Luke Bratch
2010-11-25
Add background to Level, add sample background, modify Screen::blit() to alwa...
Luke Bratch
2010-11-25
Add Screen class, move video output functionality to it
Luke Bratch
2010-11-24
Initial commit
Luke Bratch