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AgeCommit message (Collapse)Author
2010-12-02Change floor tile to be 50 px highLuke Bratch
2010-11-27Level: Implement deathLuke Bratch
2010-11-27Level: Cope with there being no defined player start locationLuke Bratch
2010-11-27Level: Scroll when near, rather than at, the right edge of the screenLuke Bratch
2010-11-27Remove all of the object creation debugging outputLuke Bratch
2010-11-27Level: Define the player starting position in the map fileLuke Bratch
2010-11-27Level: Don't use MARCUS_WIDTH constant when we can calculate it dynamicallyLuke Bratch
2010-11-27Level: Insert missing trailing newlineLuke Bratch
2010-11-27Level: Implement collision detectionLuke Bratch
2010-11-26Use a constant for the player's left/right move amountLuke Bratch
2010-11-26Level: Implement horizontally scrolling levels/cameraLuke Bratch
2010-11-26Add sample map fileLuke Bratch
2010-11-26Implement map reading and add tiles sprite sheetLuke Bratch
2010-11-26Creature: Set initial y-velocity to be GRAVITYLuke Bratch
2010-11-26Implement player jumpingLuke Bratch
2010-11-26Implement player x/y-coordinate boundariesLuke Bratch
2010-11-26Implement gravityLuke Bratch
2010-11-26Implement Sprite::get/setClip for sprite sheet clipping & Creature::Orient ↵Luke Bratch
for setting a Creature's clip/orientation
2010-11-25Add a marcus sprite sheet, set it as the player's image, implement ↵Luke Bratch
left/right keyboard input
2010-11-25Sprite: Rename loadImage to setImage, change image to a pointer, implement ↵Luke Bratch
setImage
2010-11-25Add background to Level, add sample background, modify Screen::blit() to ↵Luke Bratch
always blit onto the game window
2010-11-25Add Screen class, move video output functionality to itLuke Bratch
2010-11-24Initial commitLuke Bratch