index
:
intense-marcus
master
blatech/intense-marcus/ import from blatech.co.uk from 04/02/2023
blatech
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Collapse
)
Author
2010-11-27
Level: Define the player starting position in the map file
Luke Bratch
2010-11-27
Level: Don't use MARCUS_WIDTH constant when we can calculate it dynamically
Luke Bratch
2010-11-27
Level: Insert missing trailing newline
Luke Bratch
2010-11-27
Level: Implement collision detection
Luke Bratch
2010-11-26
Use a constant for the player's left/right move amount
Luke Bratch
2010-11-26
Level: Implement horizontally scrolling levels/camera
Luke Bratch
2010-11-26
Add sample map file
Luke Bratch
2010-11-26
Implement map reading and add tiles sprite sheet
Luke Bratch
2010-11-26
Creature: Set initial y-velocity to be GRAVITY
Luke Bratch
2010-11-26
Implement player jumping
Luke Bratch
2010-11-26
Implement player x/y-coordinate boundaries
Luke Bratch
2010-11-26
Implement gravity
Luke Bratch
2010-11-26
Implement Sprite::get/setClip for sprite sheet clipping & Creature::Orient ↵
Luke Bratch
for setting a Creature's clip/orientation
2010-11-25
Add a marcus sprite sheet, set it as the player's image, implement ↵
Luke Bratch
left/right keyboard input
2010-11-25
Sprite: Rename loadImage to setImage, change image to a pointer, implement ↵
Luke Bratch
setImage
2010-11-25
Add background to Level, add sample background, modify Screen::blit() to ↵
Luke Bratch
always blit onto the game window
2010-11-25
Add Screen class, move video output functionality to it
Luke Bratch
2010-11-24
Initial commit
Luke Bratch