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blatech/intense-marcus/ import from blatech.co.uk from 04/02/2023
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Author
2013-07-12
Sprite::setImage should be void, not bool
HEAD
master
Luke Bratch
2011-03-10
Ensure some variables are initialised
Luke Bratch
2011-03-08
Implement weapons
Joe Robinson
2010-12-21
Alter level01.map to make it possible to get to the end
Luke Bratch
2010-12-21
Level: Implement hazards
Luke Bratch
2010-12-21
Level: Change checkCollision to return an int instead of a bool, for ↵
Luke Bratch
multiple collision types
2010-12-21
Have Makefile check its dependencies
Luke Bratch
2010-12-21
Change crouch sprite to be 64x50 px
Luke Bratch
2010-12-21
Implement crouching
Joe Robinson
2010-12-21
Update README
Luke Bratch
2010-12-18
Add a Makefile
Luke Bratch
2010-12-17
Level: Implement parallax background scrolling
Phil Burton
2010-12-17
Implement new keys for movement
Phil Burton
2010-12-03
Remove some test/debugging code
Luke Bratch
2010-12-03
Level: Make the camera nicer
Luke Bratch
2010-12-03
Code cleanups
Luke Bratch
2010-12-03
Implement sprinting
Luke Bratch
2010-12-02
Make Marcus sprites better touch the edge of their boundaries
Luke Bratch
2010-12-02
Change floor tile to be 50 px high
Luke Bratch
2010-11-27
Level: Implement death
Luke Bratch
2010-11-27
Level: Cope with there being no defined player start location
Luke Bratch
2010-11-27
Level: Scroll when near, rather than at, the right edge of the screen
Luke Bratch
2010-11-27
Remove all of the object creation debugging output
Luke Bratch
2010-11-27
Level: Define the player starting position in the map file
Luke Bratch
2010-11-27
Level: Don't use MARCUS_WIDTH constant when we can calculate it dynamically
Luke Bratch
2010-11-27
Level: Insert missing trailing newline
Luke Bratch
2010-11-27
Level: Implement collision detection
Luke Bratch
2010-11-26
Use a constant for the player's left/right move amount
Luke Bratch
2010-11-26
Level: Implement horizontally scrolling levels/camera
Luke Bratch
2010-11-26
Add sample map file
Luke Bratch
2010-11-26
Implement map reading and add tiles sprite sheet
Luke Bratch
2010-11-26
Creature: Set initial y-velocity to be GRAVITY
Luke Bratch
2010-11-26
Implement player jumping
Luke Bratch
2010-11-26
Implement player x/y-coordinate boundaries
Luke Bratch
2010-11-26
Implement gravity
Luke Bratch
2010-11-26
Implement Sprite::get/setClip for sprite sheet clipping & Creature::Orient ↵
Luke Bratch
for setting a Creature's clip/orientation
2010-11-25
Add a marcus sprite sheet, set it as the player's image, implement ↵
Luke Bratch
left/right keyboard input
2010-11-25
Sprite: Rename loadImage to setImage, change image to a pointer, implement ↵
Luke Bratch
setImage
2010-11-25
Add background to Level, add sample background, modify Screen::blit() to ↵
Luke Bratch
always blit onto the game window
2010-11-25
Add Screen class, move video output functionality to it
Luke Bratch
2010-11-24
Initial commit
Luke Bratch