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<title>intense-marcus, branch master</title>
<subtitle>blatech/intense-marcus/ import from blatech.co.uk from 04/02/2023</subtitle>
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<updated>2013-07-12T13:25:10Z</updated>
<entry>
<title>Sprite::setImage should be void, not bool</title>
<updated>2013-07-12T13:25:10Z</updated>
<author>
<name>Luke Bratch</name>
<email>l_bratch@yahoo.co.uk</email>
</author>
<published>2013-07-12T13:25:10Z</published>
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<id>urn:sha1:26984642c7d2a114c342bdb6ce64c65ee71c592c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ensure some variables are initialised</title>
<updated>2011-03-10T12:55:26Z</updated>
<author>
<name>Luke Bratch</name>
<email>l_bratch@yahoo.co.uk</email>
</author>
<published>2011-03-10T12:55:26Z</published>
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<id>urn:sha1:aa0544a73122cd4f18bfcb28e8ddebf348686f5d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement weapons</title>
<updated>2011-03-08T15:14:57Z</updated>
<author>
<name>Joe Robinson</name>
<email>joe@lc8n.com</email>
</author>
<published>2011-03-08T15:14:57Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Alter level01.map to make it possible to get to the end</title>
<updated>2010-12-21T18:40:56Z</updated>
<author>
<name>Luke Bratch</name>
<email>l_bratch@yahoo.co.uk</email>
</author>
<published>2010-12-21T18:40:56Z</published>
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<id>urn:sha1:78cab811b677f05a6447aafe2fb8658ecb2c573b</id>
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</content>
</entry>
<entry>
<title>Level: Implement hazards</title>
<updated>2010-12-21T18:39:05Z</updated>
<author>
<name>Luke Bratch</name>
<email>l_bratch@yahoo.co.uk</email>
</author>
<published>2010-12-21T18:39:05Z</published>
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<entry>
<title>Level: Change checkCollision to return an int instead of a bool, for multiple collision types</title>
<updated>2010-12-21T18:31:42Z</updated>
<author>
<name>Luke Bratch</name>
<email>l_bratch@yahoo.co.uk</email>
</author>
<published>2010-12-21T18:31:42Z</published>
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<id>urn:sha1:ff143def2a28289807a7a5d8c149df0c99de9615</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Have Makefile check its dependencies</title>
<updated>2010-12-21T18:20:26Z</updated>
<author>
<name>Luke Bratch</name>
<email>l_bratch@yahoo.co.uk</email>
</author>
<published>2010-12-21T18:20:26Z</published>
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<id>urn:sha1:52881c723c69425daff692a6f27ffad430370f13</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change crouch sprite to be 64x50 px</title>
<updated>2010-12-21T18:00:44Z</updated>
<author>
<name>Luke Bratch</name>
<email>l_bratch@yahoo.co.uk</email>
</author>
<published>2010-12-21T18:00:44Z</published>
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<id>urn:sha1:868ee7753ef812e49918a3068ae640271ed58959</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement crouching</title>
<updated>2010-12-21T18:00:21Z</updated>
<author>
<name>Joe Robinson</name>
<email>joe@lc8n.com</email>
</author>
<published>2010-12-21T18:00:21Z</published>
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<id>urn:sha1:c04ccc9cc3aa91c634880cbfd2d77b58d68189ad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update README</title>
<updated>2010-12-21T17:59:13Z</updated>
<author>
<name>Luke Bratch</name>
<email>l_bratch@yahoo.co.uk</email>
</author>
<published>2010-12-21T17:59:13Z</published>
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