From 52801b4de1d63cd01191acf7fcee137977140ec0 Mon Sep 17 00:00:00 2001 From: lexicade Date: Fri, 27 Jan 2023 21:06:30 +0000 Subject: Project init --- cogs/adv_inc/Resting.py | 204 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 204 insertions(+) create mode 100644 cogs/adv_inc/Resting.py (limited to 'cogs/adv_inc/Resting.py') diff --git a/cogs/adv_inc/Resting.py b/cogs/adv_inc/Resting.py new file mode 100644 index 0000000..b425abb --- /dev/null +++ b/cogs/adv_inc/Resting.py @@ -0,0 +1,204 @@ +#Python modules +import math +import re +import sys +import os +import importlib +import utils + +from cogs.adv_inc import PlayerStats +from cogs.adv_inc import Enemy +from cogs.adv_inc import Items + +importlib.reload(utils) +importlib.reload(PlayerStats) +importlib.reload(Enemy) +importlib.reload(Items) + + +async def player_resting(params, player_stats): + # Inventory + if params["cmd1"].lower() == 'i' or params["cmd1"].lower() == 'inventory': + try: + params["cmd2"] = int(params["cmd2"]) + except ValueError: + params["cmd2"] = 1 + + obj_player_inventory = await utils.sql_postgres("SELECT adventurersinc.get_player_inventory(%s, %s);", (params["nick"], (int(params["cmd2"]) * 5) - 5,), True) + # print(f"obj_player_inventory {obj_player_inventory}") + if not obj_player_inventory: + return "You have no items." + int_total_pages = int(math.ceil(obj_player_inventory[0][0]["total_items"] / 5)) + + str_output = "" + # print("#total pages", int_total_pages) + if 0 < params["cmd2"] <= int_total_pages: + str_output = f'Page {params["cmd2"]} of {int_total_pages}. (http://adventurersinc.lelong.uk/inventory/{params["nick"]})\n' + # print(str_output) + + for item in obj_player_inventory: + str_equipped = 'Equipped ' if item[0]["equipped"] == 1 else 'Unequipped' + str_hands = "--" if str(item[0]["hands_req"]) == '0' else str(item[0]["hands_req"]) + "H" + + str_output = f"{str_output}{item[0]['item_id']} {str_equipped} {str_hands} {item[0]['equipment_colour']} {item[0]['equipment_name']}\n" + return str_output + + # Equip WIP + elif params["cmd1"].lower() == 'e' or params["cmd1"].lower() == 'equip': + # Check to un-equip + if params["cmd2"] == 'u' or params["cmd2"] == 'unequip': + await utils.sql_postgres("CALL adventurersinc.set_player_unequip_all(%s)", (params["nick"],), False) + return "All items have been unequipped." + + elif params["cmd2"].isdigit(): + # Check to see if an ID was supplied + sql_item = await utils.sql_postgres("SELECT adventurersinc.get_player_inventory_item(%s,%s);", (params["nick"], params["cmd2"],), True) + if sql_item[0][0] is not None: + # If selected item is weapon + if sql_item[0][0]['equipment_type'] == 'weapon': + sql_hands_used = await utils.sql_postgres("SELECT adventurersinc.get_player_equip_hands_used(%s)", (params["nick"],), True) + if sql_hands_used[0][0] is None: + sql_hands_used[0][0]["hands_req"] = 0 + + if sql_hands_used[0][0]["hands_req"] + sql_item[0][0]['hands_req'] <= 2 and sql_item[0][0]['equipped'] == 0: + await utils.sql_postgres("CALL adventurersinc.set_player_equipped_item(%s, %s, %s);", (params["cmd2"], True, params["nick"],), False) + return f"Equipping your {sql_item[0][0]['equipment_colour']}{sql_item[0][0]['equipment_name']}." + + elif sql_item[0][0]['equipped'] == 1: + await utils.sql_postgres("CALL adventurersinc.set_player_equipped_item(%s, %s, %s);", (params["cmd2"], False, params["nick"],), False) + return f"Unequipping your {sql_item[0][0]['equipment_colour']}{sql_item[0][0]['equipment_name']}." + + else: + return "You can only wield one two-handed weapon, or two one-handed weapons." + + # If selected item is Armor + elif sql_item[0][0]['equipment_type'] == 'armour': + sql_armour = await utils.sql_postgres("SELECT adventurersinc.get_player_equip_armour_slot(%s, %s)", (params["nick"], sql_item[0][0]['equipment_slot'],), True) + + # print(sql_armour) + if sql_item[0][0]['equipped'] is False and sql_armour[0][0] is None: + await utils.sql_postgres("CALL adventurersinc.set_player_equipped_item(%s, %s, %s);", (params["cmd2"], True, params["nick"],), False) + return f"Equipping your {sql_item[0][0]['equipment_colour']}{sql_item[0][0]['equipment_name']}." + + elif sql_item[0][0]['equipped'] is True: + await utils.sql_postgres("CALL adventurersinc.set_player_equipped_item(%s, %s, %s);", (params["cmd2"], False, params["nick"],), False) + return f"Unequipping your {sql_item[0][0]['equipment_colour']}{sql_item[0][0]['equipment_name']}." + + else: + return "You already have an item in this slot." + else: + return "This item does not exist." + + # All other checks failed, print help message + else: + return "Available commands: e (u)nequip all, e " + + # Destroy WIP + elif params["cmd1"].lower() == 'd' or params["cmd1"].lower() == 'destroy': + if re.match("^[0-9]+$", params["cmd2"]): + c.execute("SELECT ID,nick,EquipmentColour,EquipmentSlot,equipment_type,EquipmentName,equipped,hands_req FROM Items_PlayerInventory WHERE nick='%s' AND ID=%s",(params["nick"], params["cmd2"],)) + sql_item = c.fetchone() + item_name = sql_item['EquipmentName'] + item_colour = sql_item['EquipmentColour'] + if sql_item is not None: + c.execute("DELETE FROM Items_PlayerInventory WHERE nick='%s' AND ID=%s",(params["nick"], params["cmd2"]));db.commit(); + return f"Your {item_name} has been destroyed." + + # Battle + elif params["cmd1"].lower() == 'b' or params["cmd1"].lower() == 'battle': + enemy = {} + if player_stats['challenge_rating'] == int(math.ceil(player_stats['challenge_rating'] / 4) * 4): + enemy = await Enemy.create_enemy(enemy, player_stats, params) + return f"Your fighting has caught the attention of the {enemy['enemy_name']}." + else: + enemy = await Enemy.create_enemy(enemy, player_stats, params) + return f"You've been attacked by {enemy['enemy_name']}." + + # Character + elif params["cmd1"].lower() == 'c' or params["cmd1"].lower() == 'character': + return await PlayerStats.print_stats(params) + + # Shop + elif params["cmd1"].lower() == 's' or params["cmd1"].lower() == 'shop': + if params["cmd2"] is '': + sql_shop_inventory = await utils.sql_postgres("SELECT adventurersinc.get_player_shop_all(%s, %s);", (params["nick"], '%'), True) + str_output = f"You have {player_stats['currency']} gold.\n" + for sql_itm in sql_shop_inventory: + str_output = f"{str_output}" + \ + f"{sql_itm[0]['shop_id']} " + \ + f"{sql_itm[0]['equipment_colour']} " + \ + f"{sql_itm[0]['equipment_name']} " + \ + f"{sql_itm[0]['shop_cost']} gold\n" + return str_output + else: + sql_shop_items = await utils.sql_postgres("SELECT adventurersinc.get_player_shop_all(%s, %s);", (params["nick"], params["cmd2"],), True) + # Check is sql_shop_items returns None + if not sql_shop_items: + return "The shopkeep doesn't know what item you ask for." + else: + chosen_item = None + for item in sql_shop_items: + if int(item[0]['shop_id']) == int(params['cmd2']): + chosen_item = item[0] + + # Check if chosen item cost can be purchased + if player_stats['currency'] < chosen_item['shop_cost']: + return "You cannot afford this item." + + # Proceed with purchase + await Items.add_to_inventory(params, chosen_item) + await utils.sql_postgres("CALL adventurersinc.del_player_shop_item(%s, %s);", (str(params["nick"]), params["cmd2"],), False) + await utils.sql_postgres("CALL adventurersinc.set_player_gold(%s, %s);", (chosen_item['shop_cost'], params["nick"],), False) + return f"The {chosen_item['equipment_colour']}{chosen_item['equipment_name']} has been added to your inventory." + + # Heal + elif params["cmd1"].lower() == 'r' or params["cmd1"].lower() == 'rest': + player_stats = await PlayerStats.refresh_stats(params) + if player_stats['rested_heal'] == 0: + if player_stats['hp'] >= player_stats['max_hp']: + await utils.sql_postgres("CALL adventurersinc.set_player_health(%s, %s)", (player_stats['hp'], params["nick"],), False) + return "You rest. You are already at max HP." + + # If heal is an over-heal, heal to max instead + elif round(player_stats['max_hp']/2 + player_stats['hp']) > player_stats['max_hp']: + int_hp_gained = player_stats['max_hp'] + await utils.sql_postgres("CALL adventurersinc.set_player_health(%s, %s)", (int_hp_gained, params["nick"],), False) + return "You rest and your wounds heal completely." + + # Otherwise heal 50% + elif player_stats['hp'] < player_stats['max_hp']: + int_hp_gained = round(player_stats['max_hp']/2 + player_stats['hp']) + await utils.sql_postgres("CALL adventurersinc.set_player_health(%s, %s)", (int_hp_gained, params["nick"],), False) + return f"You rest and you recover {round(player_stats['max_hp']/2)}HP." + + else: + return "You rest." + + # DEBUG - CREATE WEAPON + elif params["cmd1"].lower() == '_viewitem': + return await Items.generate_equipment(params, params["cmd2"]) + + # DEBUG - TEST ITEM GEN WEAPON + elif params["cmd1"].lower() == '_fabled': + return await Items.item_test() + + # DEBUG - Resolve an itemcode + elif params["cmd1"].lower() == '_mergeitemcodes': + item_codes = params["cmd2"].split('_') + return Items.MergeItemCodes(item_codes[0], item_codes[1]) + + # Version + elif params["cmd1"].lower() == 'v' or params["cmd1"].lower() == 'version': + return "Version 1.3 - Notes can be found at: http://www.lexicade.uk/dev.php?view=patchnotes" + + # Admin commands + elif params["cmd1"].lower() == 'genitem' and params["nick"] == 182588470135488512: + await Items.add_to_inventory(params, await Items.generate_equipment(params, '0:0:0:0:1')) + + # Death + elif params["cmd1"].lower() == 'suicide': + CharacterDeath(player_stats, params) + return "You committed suicide." + + else: + return "Available commands: (i)nventory, (e)quip, (b)attle, (c)haracter, (s)hop, (r)est, (v)ersion, (d)estroy." -- cgit v1.2.3