class GameArea { constructor(canvas_width, canvas_height) { this.canvas = document.createElement("canvas"); this.canvas_width = canvas_width; this.canvas_height = canvas_height; } init() { this.canvas.width = this.canvas_width; this.canvas.height = this.canvas_height; this.context = this.canvas.getContext("2d"); document.getElementById('container').appendChild(this.canvas); } clear() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); } }